New Modeling Features in Maya 2010

There are many new modeling features are added in new version of Autodesk Maya

General Polygon Modeling

* Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting, and camera-based selection culling.

* A complete set of editing tools, including bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools.

* Subdivision surfaces with variable creasing as well as the ability to display and render different levels of detail.

* Transfer Polygon Attributes enables modelers to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies, on a per-vertex basis using the Artisan paint tool, even if they are separated in space or of different proportion/scale.

* Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools enable artists to optimize scenes for interactive display.

* Nonmanifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games/interactive users.
......... Go to Autodesk for more ......


Polygon Texture Assignment/Editing

* Streamlined workflow for creative texturing—including UV creation and editing, auto-projection, interactive relaxation, layout, lattice, and smudge tools, along with quick access to commonly used tools via the UV Texture Editor toolbar.

* Multiple UV sets support separate texture coordinates for separate texture channels.

* Per-instance UV sets allow a single mesh to be used to represent multiple objects, reducing scene overhead.

......... Go to Autodesk for more ......


NURBS Modeling

* Precise spline-based curve and surface construction tools include lofting, birail, beveling, extrusion, trim, boundary, offset, Booleans, rounding, and square.

* Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt with a high degree of control over parameterization and continuity.

* NURBS tools can be used to create polygon meshes, and multiple NURBS patches can be merged into a single polygon mesh.

......... Go to Autodesk for more ......


Check More Video Tutorials in this Section .......... !!

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Maya Nucleus Solver
Get in touch with the new simulation tools that made Autodesk® Maya® Unlimited software celebrated—for less.
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Maya Composite - Included in Maya 2010
Work interactively among visual media despite of bit-depth or image size. This node-based compositor gives Maya clients .....
my first animation
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Exact Camera Tracking in Maya 2010
Dig out exact 3D camera and motion data from video and film series and put in CG parts flawlessly into a scene via Maya ......
time and space in maya
More Rendering Power in Maya 2010
Use more networked computers to render your sequences faster: Maya 2010 includes 5 additional mental ray® for Maya batch
my first animation
new modeling features in maya 2010
New Modeling Features in Maya 2010
Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting,
what is 3d
New Accelerated Modeling and Mapping in Maya
Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting,
maya nurbs modeling
poly modeling in maya 2010
New Modeling Features in Maya 2010
Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting,
precision uv editing in maya
Precision UV Editing in Maya 2010
Key functionality demonstrated in this video includes UV discrete rotate and scale as well as the improved snapping
maya 2010 paint effect
New Paint Features in Maya 2010
More than 500 editable, pressure-sensitive, preset brushes integrated within the Maya application can be used ....
maya 2010 animation
New Animation Features in Maya 2010
Maya delivers a broad range of specialized tools for keyframe and procedural animation..................................
wrinkle feature in maya 2010
Wrinkle Featue in Maya 2010
In this video you will learn how to use powerful Maya Muscle weight-painting functionality ..........................
maya nParticles in Maya2010
Maya nParticles in Maya 2010
In this video you will introduce to Maya nParticles, and how to use Maya Dynamics powerful features.
Using Muscle Creator UI in Maya 2010
Using Muscle Creator UI in Maya 2010
This video shows you how to take advantage of the new Muscle Creator UI to build a new, more powerful parametric-style
maya 2010 paint effect
Self Collision Workflow - Maya Muscle
This video will show you how use multiple collision types, including Smart Collisions, can be layered on top of existing deformers
maya 2010 paint effect
Introduction to Maya nParticles in Maya 2010
This in part one of two parts demonstration videos introduces Maya nCloth, interactive workflow by ..................................
Wind Feature in Maya nCloth (Maya 2010)
Wind Feature in Maya nCloth (Maya 2010)
In this video, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance

 

 

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