Maya 2010 Animaton Features

New Features in Autodesk® Maya® 2010 3D Animation

maya 2010 animation features

General Animation Features in Maya 2010

  • Maya delivers a broad range of specialized tools for keyframe and procedural animation.
  • Objects can be easily animated along a curve or surface with automatic bank, roll, and yaw; editing of motion path or other animation parameters during playback is also supported.
  • A comprehensive assortment of generalized constraints, including parent, point, aim, orient (with animatable offsets), as well as scale, geometry, normal, tangent, and pole vector.
  • Nondestructive, highly controllable animation layering feature set works with any attribute; animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
  • Complex relationships between animated parameters can be keyframed with the powerful and intuitive set-driven key tool; multiple attributes can be controlled with a single slider.
  • Graph and Dope Sheet Editors give you powerful, precise function curves to control how animated attributes change over time; they include rapid and intuitive global editing of keyframe timing and lattice and falloff tools that aid the manipulation of dense keyframe data, such as data from motion-capture devices.
  • Maya Embedded Language (MEL) procedures and expressions can be used to create complex animation as an alternative to traditional keyframing.

  • ......... Go to Autodesk for more ......

Trax Editor - Non Linear Animatoin Features in Maya 2010

maya trax editor -  non linear animation

  • Nondestructive mixing and editing of poses and animation clips (including constraints and expressions) with total control over all aspects of motion blending.
  • Libraries of performances can be stored and edited.
  • Muting and soloing capabilities help provide control over each animation sequence in isolation or in the context of other animations.
  • Multiple sound tracks can be matched up visually with animation and played back to facilitate character lip-synching, as well as other audio-matching requirements.

  • ......... Go to Autodesk for more ......

Skeletons and Inverse Kinematics (IK) in Maya 2010

skeletons features and IK features in maya

  • Seven built-in IK solvers reduce the time it takes to create high-quality character animation.
  • Spline IK solver allows for the easy animation of skeletal chains, like a character’s spine or tail, and includes easy-to-use twist and roll controls.
  • Single chain and lightweight 2-bone solvers are targeted for real-time interactivity.
  • Spring IK solver allows for precise control over multijointed appendages such as insect legs.
  • A full-body IK system delivers fast and easy rigging and posing of characters and supports natural articulation of biped and quadruped models, facilitating interoperability with Autodesk® MotionBuilder® software and Autodesk® HumanIK® middleware.
  • Support for smooth blending between IK and FK animation.

  • ......... Go to Autodesk for more ......

Deformers in Maya 2010

maya 2010 deformers

  • Deformation tools can be used statically for modeling and sculpting or be animated to add life to creatures and other objects.
  • Includes Lattices, Sculpt Objects, Skin Clusters, Point on Curve Constraints, Blend Shapes, Wires, Wrinkle Tool, Bind/Detach Skin, Flow, Jiggle, and Wrap deformers. These deformers can be edited with Artisan for more precise control.
  • Soft Modification tool allows for more controllable falloff around vertices or points.

  • ......... Go to Autodesk for more ......

Motion Capture with Dense Data Editing and Resampling in Maya 2010

motion capturing and resampling in maya2010

  • Motion-capture data can be easily incorporated into and manipulated inside Maya.
  • Motion retargeting enables motion capture, or other animation data, applied to one character to be reapplied to an entirely different character, even one with a different skeletal hierarchy.
  • With motion redirection the original direction of existing motion capture, or other animation data, can be changed at any point in time.

  • ......... Go to Autodesk for more ......

Check More Video Tutorials in this Section .......... !!

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New Modeling Features in Maya 2010
Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting,
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New Accelerated Modeling and Mapping in Maya
Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting,
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New Modeling Features in Maya 2010
Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting,
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Precision UV Editing in Maya 2010
Key functionality demonstrated in this video includes UV discrete rotate and scale as well as the improved snapping
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New Paint Features in Maya 2010
More than 500 editable, pressure-sensitive, preset brushes integrated within the Maya application can be used ....
maya 2010 animation
New Animation Features in Maya 2010
Maya delivers a broad range of specialized tools for keyframe and procedural animation..................................
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Wrinkle Featue in Maya 2010
In this video you will learn how to use powerful Maya Muscle weight-painting functionality ..........................
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Maya nParticles in Maya 2010
In this video you will introduce to Maya nParticles, and how to use Maya Dynamics powerful features.
Using Muscle Creator UI in Maya 2010
Using Muscle Creator UI in Maya 2010
This video shows you how to take advantage of the new Muscle Creator UI to build a new, more powerful parametric-style
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Self Collision Workflow - Maya Muscle
This video will show you how use multiple collision types, including Smart Collisions, can be layered on top of existing deformers
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Introduction to Maya nParticles in Maya 2010
This in part one of two parts demonstration videos introduces Maya nCloth, interactive workflow by ..................................
Wind Feature in Maya nCloth (Maya 2010)
Wind Feature in Maya nCloth (Maya 2010)
In this video, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance

 

 

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