Modeling a Wash Basin with Subdivisions

This video tutorial will carry you throughout the Maya at beginners to intermediate level. After this tutorial you will be able to model an interior architectural model with subdivisions and assign a texture to the subdivision model

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Hands-on excercise of above video tutorials ................ !!

Let’s start our modeling with subdivisions in Maya. We’ll model an interior architectural object and that is a Wash Basin. We choose Modeling this wash basin for this tutorial because we wanted to teach you the use of particle flow for water and other type liquids. First we have started our object by creating a new project as you saw in previous part of this lesson. In this part we are going to model a Wash basin with subdivisions.

Let’s start now,

my first animation
my first model

  1. Go to Create Menu > Subdivisions > Cube
  2. Hit 5 key on keyboard for shaded mode of the object
  3. Hit 3 key on keyboard for smooth mesh of the object
  4. And you should have this Cube

    image002
  5. Scale on Z axis with scale tool or put the value of 3 in channel box for Z scale
  6. image004
  7. Select 4 faces from side. See image below,

    image006
  8. Go to Edit Mesh Menu > Extrude Face
  9. Move Extruded face outwards. See image below,
  10. image008

  11. Select bottom faces of the object. See image below,
  12. image010
  13. Move both of the faces downwards. See image below,
  14. image012

  15. Select both top faces at a time, see image below
  16. image014
  17. Go to Edit Mesh > Extrude Face
  18. image016
  19. Scale uniformly inwards, see image below,
  20. image018
  21. Leave faces selection and Go to edges mode and move both sides’ edges so that you make all four sides equal distance from central faces.
  22. image020

  23. Then again select top two faces. See image below,
  24. image022
  25. Go to Edit Mesh Menu > Extrude Face
  26. Move Both faces Downward after extrusion. See image below,
  27. image024

     

  28. Select 4 top-back-faces. See image below,
  29. image026
  30. Go to Edit Mesh Menu > Extrude Face
  31. Move Faces upwards
  32. Again Go to Edit Mesh Menu and > Extrude Face or press G key on keyboard
  33. Don’t do anything like scale, rotate or move after this extrusion. See the image below,
  34. image028
  35. Select back-bottom-faces. See image below,
  36. image030
  37. Get Extrude Too and move back faces downwards
  38. Try to make a shape of your own desire, you will just extrude these two bottom faces again and again and you can move, scale and rotate them. See image below,
  39. image032

 

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