Understanding Polygons in Maya

Polygons are a term of geometry but vastly used in graphics. Maya has a great feature on polygons. Maya’s Polygon feature is like a great software application itself. If someone chooses Polygon Modeling as life career, it should be more than sufficient because Polygon Modeling in Maya (3d modeling and animation software) gives you an unlimited exposure to get more and more knowledge and skill. It’s possible but you must have idea. If you have idea than Maya claims to give you the limit of sky for your Master Piece of Work (MPW) and of course sky has no limits. Polygons are straight geometrical 2 dimensional shapes. You can draw easily a polygon on paper. Polygons are straight shapes have three or more than three sides characterized by 3-dimensional points that are called vertices in Maya and the straight and direct lines that attach or connect those points, are called edges in Maya. The core region of the polygon is known as face. Vertices, edges, and faces are the basic elements of polygons. You pick and adjust or modify polygons using these basic elements, vertices, edges and faces, that are generally called polygon’s components.,


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