Modeling Nut Bolt with Polygons in Maya part 2

In this tutorial we are going to model a NUT and BOLT with Polygons.

 

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Here is Hand-On Excersice of this tutorial ..............!

<< Part 1

  1. Go to the top view and fit new cylinder into the inner circle of Nut. See image below.
  2. image024

  3. Go to the perspective view
  4. Select Nut and then shift select new cylinder
  5. Go to the Mesh Menu > Booleans > Difference
  6. image026

  7. Get Paint Selection Tool
  8. image028

  9. Right click on Nut and choose Face
  10. Paint select edges that are inside the Nut. See image below
  11. 1

  12. Go to Mesh Menu and choose Extract
  13. Hide the actual Nut
  14. image032

    10. Create a poly Helix with following values inside the new object

    Coils 4
    Height 0.8
    Radius 0.1

  15. Go to the top view and scale and fit helix inside new cylindrical object. See image below
  16. Select faces of helix that are outside of the cylindrical object
  17. Delete outside faces of helix. See image below
  18. Right click on helix, choose vertex mode
  19. In wireframe mode select all vertices of end row of the helix. See image below
  20. Go to the Edit Mesh > Merge to Center
  21. Go to Display Menu > Show> All
  22. Now select all 3 objects and combine them. go to Mesh Menu and choose Combine
  23. That’s it.

Note: you have almost completed the tutorial. Now it’s up to you that how you make your NUT more accurate and more enhances and smooth. You may try many tools, such as smooth, bevels and much more. Go ahead

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Next tutorial will demonstrate how to model a bolt.

 

 

 

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