Creating Terrain with Poly

Creating a simple terrain with wave deformer in Maya.

Creating terrain with maya has various methods. In this tutorial you will model a terrain with simple plan and deforming it with wave deformer. Although it is not directly related to poly modeling lesson but hence it was a part of previous tutorial, in which we have modeled a village mud hut with polygons in Maya. We’ll prepare more tutorials on modeling terrain in Maya because the modeling terrain is a basic element in Video Game industry. Therefore in this tutorial we haven’t covered a very good and complete terrain modeling. This terrain is actually a base or ground of our mud-hut model. In this tutorial you will at least learn that how we can use the wave deformer for modeling tasks instead of an animation task, because it’s assumed that deformers are only used in animation however it is not true. There are many times when we need to use a deformer for modeling task. I will present a tutorial very soon which will demonstrate how to use deformers in modeling and especially in organic modeling. With deformers we sometime model softer and smooth objects in contrast of Nurbs or even Subdivisions.

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