Modifying Objects in MayaMaya is famous for its easy and fluent use at all, especially for modeling. Whenever we shape an object in some specific way it means that we are modifying objects. Objects are nothing except our own subjects. What subject we have in our minds, we model as an object. When we select sub-object level of our objects or its components, we can modify it with various tools. Maya gives you a world of tools and commands; with them you can modify your object or meshes. Modeling with Maya is an art which includes geometrical shapes in it. We modify objects in Maya by manipulating their components. For example we modify a poly cube when we select and change the attribute values of its components. Suppose we select a single vertex of a poly mesh and then we manipulate it with move tool, it will be stretched and the shape of object will change. Maya provides a variety of tools for modifying objects. Each feature of maya has different set of tools. For example polygon modeling has a complete different menu as well as the NURBS and subdivision surfaces have their own menu set for editing. You may find them in main menu if the menu set of specific feature is selected already. We have edit mesh and edit mesh for poly modeling and edit curve and edit NURBS for NURBS modeling. Understanding PrimitivesPrimitives are built in objects of Maya. Maya provides all of the possible primitives such as sphere, cube, cone, cylinder, .......
Modyfing ObjectsMaya is famous for its easy and fluent use at all, especially for modeling. Whenever we shape an object in some specific ......
Compnent Level of ObjectsComponent level means the sub-object level of an object. Maya’s objects are meshes made up by Polygons, NURBS or .........
Maya has 3 basic techniques for modeling objects.
With all these 3 techniques, you will have to understand some necessary things before modeling an object, such as understanding the component level of objects, modifying objects, understanding attributes and different editors etc. These elements are common for each technique of modeling in Maya. Polygon ModelingPolygons are straight shapes have three or more than three sides characterized by 3-dimensional points that are called vertices in Maya and the straight and direct lines ................................
NURBS ModelingModeling is special term for 3D graphic Designing used in 3D Software, such as Maya, 3D Studio Max, AutoCAD, Pro Engineer, Inventor, Rivet, Rhino, ArchiCAD, Cinema 4D.....
Subdivision ModelingIt is Impossible to Construct a Building without Foundation,before Getting Started........... you................Must Watch........................
Maya Basic Movies .............. |
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