Component Level of Objects in Maya

Component level means the sub-object level of an object. Maya’s objects are meshes made up by Polygons, NURBS or subdivision surfaces. Their sub-object level refers to their components. For example a poly mesh has a lot of vertices, edges and faces. Vertices, edges and faces are components of that poly object. Likewise control vertices (CVs), edit points, patches, hulls are components of a NURBS surface. We modify objects/meshes by modifying their components. Maya provides a variety of tools for controlling the components of objects/meshes. There is difference between object level and component level in maya terms, when we select an object by clicking on it, green highlighted lines appear on it. It mean that object is in selection mode and it is object mode, but when we right click on it, a marking menu appears which offers us to select components of that object. We select one of the components types, le say, and vertices so we can apply commands on them with the help of appropriate tools.



maya primitives intro
Understanding Primitives
Primitives are built in objects of Maya. Maya provides all of the possible primitives such as sphere, cube, cone, cylinder, .......
modyfing objects
Modyfing Objects
Maya is famous for its easy and fluent use at all, especially for modeling. Whenever we shape an object in some specific ......
my first model
maya primitives intro
Compnent Level of Objects
Component level means the sub-object level of an object. Maya’s objects are meshes made up by Polygons, NURBS or .........
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my first model

 

Maya has 3 basic techniques for modeling objects.

With all these 3 techniques, you will have to understand some necessary things before modeling an object, such as understanding the component level of objects, modifying objects, understanding attributes and different editors etc. These elements are common for each technique of modeling in Maya.


polygon modeling
Polygon Modeling
Polygons are straight shapes have three or more than three sides characterized by 3-dimensional points that are called vertices in Maya and the straight and direct lines ................................
nurbs modeling
NURBS Modeling
Modeling is special term for 3D graphic Designing used in 3D Software, such as Maya, 3D Studio Max, AutoCAD, Pro Engineer, Inventor, Rivet, Rhino, ArchiCAD, Cinema 4D.....
my first model
subdivision modeling
Subdivision Modeling
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