Now next what we are going to do we create a shape like this.

 

You can create it by using the cylinder or with a sphere. I made this my using the sphere here are the details.

 

And then created a hole by using the Booleans tool

 

Poly cylinders I used for creating the whole details are fallowing.

 

Keep in mind when you do such as stuff creating wholes or any of one must delete the history. Otherwise it happened that found some errors in you Maya file and what ever you are creating must create on the grid and then place it where ever you want.

You will never find any errors and keep the outliner established all the time.

After creating some or more objects we will learn the layers to hide and show the objects. Right now we move one s little more.

Let now move on stat Marge the objects. We can Marge the vertex and edges at is actually a corrector modeling issue.

After when you start the modeling and you build a hand and arms separately so you can use the same parts to another model and you don’t have to model it twice but there still an problem that how to connect the objects together. We do have different ways to connect them in Edit mash we have Marge, Merge Vertex and Merge Edge tool.

Let’s go ahead and stat Marge. Marge typically Works on vertices. All you have to do is select vertex and the select the two vertexes you want to Marge. Select the both vertex. Now go ahead open

Edit Mash > Merge

 

For merge you should see the options. Because in default setting of words merges if the object is 0.100 far from the other then it wills Marge either not. Use the snap tool to get bakes the vertex or change the distance from the options.

 

The other two merge to vertex and Marge to edge are easy all you have to do when you are using the marge vertex tool,

Edit mash > Merge Vertex Tool

 

When you select the Marge Vertex all you have to do is pick a vertex by left click and drag it on the vertex you want to Marge with.

 

Then just select the both vertex you want to Marge and press enter you just merged it. Same for the edges also,

Edit Mash > Marge Edge tool

 

Select the two edges and press enter

 

One of the most impotent this is that these doses not work on the multiple objects.

The next tool we are going to learn its Bridge.

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