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Kinematics in Maya

From This Place you will find Free Video Tutorials on Kinematics for Animation in Maya.
maya-kinematics

Kinematics means a feature of Maya’s animation which allows us to create animation on our rigged objects. Rigged objects mean objects that are bounded to some invisible controls and that controls are not renderable scene objects. Such as the bones of an Organic Model are not renderable objects but they control the movements of physique during an animation. Maya’s objects that are being animated, are like puppets because puppets are controlled by some outer source. Same like that when we rig objects in Maya, it means we are controlling them with invisible wires that will move them in scene while animating.

Moreover, Kinematics in Maya covers nearly all classical physics that explains the movement of objects in manner of speed and time. Although, the dynamics feature of Maya is specific with Physics but with Kinematics we learn the General physics such as movement of a ball, its speed and timing. Or the vectors of movements of object in the form of curves in graph editor.

From this Place you will find Free Video Tutorials on using Constraints in Maya, rigging objects, creating skeletons, assigning bones to meshes, creating joints and applying physique to them, using IK handles and making animations on them.


More Video in Kinematics Section .......
trax editor lesson in maya
Trax Editor Nonlinear Animation
In this free video tutorial you will learn to use the trax editor of Maya for creating clips, it’s called nonlinear animation.
my first model
keyframe and graph editor
How to turn Book Page in Maya
This free Maya video tutorial will explain how to animate a 3d book or diary pages in Maya. After watching this video you will
keyframe and graph editor
Keyframe and Graph Editor Part 1
This Free Video Tutorial will explain how to control animations with Graph Editor in Maya.................................
my first animation
keyframe and graph editor
Keyframe and Graph Editor Part 2
When we animate an object, actually we keyframe its attributes in Maya. Keyframing means setting up keys on specific frames,
keyframe and graph editor
Keyframe and Graph Editor Part 3
We assign a key on some specific frame for object’s attributes and in this way we actually capture a snapshot ....................
keyframe and graph editor
Keyframe and Graph Editor Part 4
Graph Editor shows the curve for each attribute’s animation, which maybe translation, scale rotation or something else.
keyframe and graph editor
Keyframe and Graph Editor Part 5
hen we animate an object, actually we keyframe its attributes in Maya. Keyframing means setting up keys on specific frames,



 

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