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Creating Joints for Characters in Maya Part 2This free video tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya.
(Note: We are not going to cover reverse foot in this lesson, because reverse foot is an advance level matter and we’ll discuss it in Projects Chapter of this website) (Note: you may need to make template of the joints’ layer in layer editor before starting foot’s joints from ankle)
(Note: you have done almost all necessary joints, although there are a lot of joints left yet of hands fingers, feet fingers, ribs, reverse foot and etc but the joints which we have created in this lesson are sufficient for making a simple walk animation of human character. Now you need to parent all joints into the root joint and name them)
(Note: this is the time you need to parent all joints into the root, let’s do it)
Congratulations:You are now ready to animate your 3d human character. Simply select ik handles and keyframe them. In next lesson we shall cover creating joints for fingers, ribs and then rigging them with readymade objects for better control. You should stay with me if you have reached here.
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