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Character Animation in Maya

From this place you will find a lot of free video tutorials on Character Animation in Maya. Character Animation includes character setup, creating joints, skinning, rigging and animating characters.
character_animation

In Maya there is a great exposure to animate your characters with various methods, with the beginning of 3d software applications FK (forward kinematics) introduced. Soon after that IK (inverse kinematics) came into existence. Character Animation involves both of them time to time. Character Animation is the most interesting and difficult part of some 3d animation software application. If you have been using 3D Studio Max ever you must know that we face the troubles with our characters meshes when we want to animate them with complicated motions, but Maya has solved all of the problems at all and introduced the paint weight tool for smooth skinning the 3d characters.

Normally we know that we’ll have to animate a walk however it’s not so simple. No doubt you can make a very good animation of walk cycle of some 3d model but when you will go ahead make more complicated movements such as drinking water, opening doors, dancing, fighting and so on you will automatically be familiar with the difficulties of meshes and skinning in the way.

A character needs many things before being animated for example,
  1. You must have a very good mesh with 100 percent accurate topology and parameterization.
  2. You need to create joints that are bones of organic model
  3. You need to assign IK handles
  4. You skin your 3d model with joints weather you are using smooth skin or rigid skin options
  5. You will have to edit the skin weights with various methods, paint weight tool is one of the thousands ways
  6. You need rigging your model as proper as you can. Rigging is just like tying a puppet to the threads for creating movements
  7. You need to keyframe rigged objects or you need to adopt some other way of animation
Thus you animate your organic characters.

 

Let's Start Character Animation with Autodesk Maya
retargeting workflow in maya 2011
Retargeting Workflow in Maya 2011
In this video tutorial you will learn about Maya 2011’s new animation Retargeting workflow. This tool is based on Human IK.
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 1
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 1st part .................
keyframe and graph editor
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 2
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 2nd part ..................
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 3
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 3rd part .................
my first model
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 4
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 4th part .................
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 5
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 5th part ....................
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 6
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 6th part ....................
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 7
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 7th part .................
skinning maya 2011
Character Setup of Robot in Maya 2010 Part 8
These 8 parts of video tutorials will leades you how to make skeleton of a robot. this is 8th part ...............



 

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