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Pivot point once again in center of the grid. Just use the center pivot command from modifies to set the pivot now you had combines all the six cylinders. Now rename the combined cylinders object leafs and place it on the head of the base cube we had created. Like this.
You can separate the object after placing it from the Mash tool Mash > Separate Just like tha ungroup. Just in case you want the object separate. Now delete all kind of history form the Edit menu. Edit > Delete All By Type > History.
We had created a base of our lamp. Move ToolGoing further I want you create an other polygonal cube. As we created before and this time set the width to 1 cm, height 5 cm and depth 1 cm. also change the subdivisions, width 3, height 1 and subdivisions depth 3.
And place it in the centre of leafs of the base we created like this.
Now select the faces form marking menu and select the top two corners faces using shifts select like this.
Reshape the cube like this by using the moving tool.
we have all most creative team rough based model for our bottle and here I want to introduce some of the commands of the Maya to you so will first finished the basis of the lamp. Now you also get some idea from it. Then we'll go further and create the remaining parts of the lamp. |






