Only last corner left befor, now select the last edge for the corner left befor this time once again open the bevel option reset settings and change the settings below.

Width 0.6 and the segments 6

 

The object now change like the shape below

 

The shape had taken lot of time befor now you can see how easyly we created by using the bevel command very faster. This is the cube used in the model of the lamp we are creating. Let’s give it some of more sharpness then we will use the mesh booleans and Edit mash Extrude command walk to words the finishing the model.

Now select he top all edges.

 

And open bevel options ones again and change as follows.

Width 0.2 and segments will be 4.

 

After clicking on the bevel you will see the shape has changed like below.

 

After doing things repeat the same processes with all objects and create a model like this.

 

leafs are showing up I just scaled a little bit.

fast we learn the extrude command of edit mash and then we move to booleans.

extrude also works in faces edges and on vertex. For example when we do the extrusion we have select any of face edge or vertex. As I select the face by right click of mouse. Go in edit mash and extrude a gizmo appears and I have two types of selection I can scale and move also. If I left click on the box the settings changed to scale and if I click on the arrow I can move. If I select the move. I can move up and down so if I want to make a whole can just move the arrow down are if I can do to protrusion I just move the arrow up. If you have channel box open you can see the transactions in local translations.

t's go and reshape our model by using the extrude command.

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