Time and Space within Maya

What is time and space? Actually the term time and space refers to physic and philosophy but while working with some 3d software we use this term for the measurement of length of time slider’s frames with reference of time and animated objects that are being animated in 3d workspace. Great software Maya provides a very good environment as space, called workspace where we model our 3d objects and right below the workspace, there is a time slider which gives several options to include the time with positions, locations and shapes of the objects. It’s very simple, suppose we create an objects, say it a ball, we animate it, so what is necessary the shape, the position and the location of ball on each frame of time slider. Let say ball has a diameter of 3 inches on frame one and it has a diameter of 6 inches on frame 24 and play frame rate is 24 frames per second. So we’ll see that ball enlarges in scale and doubles when slider reaches on frame 24. And this change in shape of ball occurs in one second. That’s call timing and framing with Maya.


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