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Modeling Landscape in Maya

This free video tutorial will demonstrate how to model a Landscape for your outdoor scenes in Maya. After this tutorial you will be able to model scenery with NRUBS plane and Paint Brush Strokes.

In this text and image tutorial you will learn how to model a scenery or landscape with Maya NURBS plane and Paint Brush Effects.

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Let’s start Lesson,


maya cameras
my first model

  1. Open a New scene
  2. Go to Create Menu > NURBS Primitives > Plane
  3. landScap_3d_004

  1. Scale the plane on XYZ, 38 units
  2. Increase the U and V values to 14
  3. landScap_3d_006

  1. Fill shade to the plane by pressing the key 5 on keyboard
  2. Tweak control vertices to make terrain, follow the image below,
  3. landScap_3d_008

Note: you can also use Soft Modification ToollandScap_3d_010

landScap_3d_012

Note: when you are done go ahead
  1. Right click on the plane and select Assign New Material
  1. Select Lambert as new material
  2. landScap_3d_014

  1. Select checker landScap_3d_016 swatch in front of the Color under the Common Material Attributes section
  2. Choose file from Create Render Node window,
  3. landScap_3d_018

  1. Assign a file texture of grass to it, see the image below,
  2. landScap_3d_020

  1. Press the Key 8 on keyboard for going to Paint feature of Maya
  2. In Paint Feature of Maya click the Get Brush Button landScap_3d_022
  3. From visor scroll down and choose trees
  4. landScap_3d_024

  1. Select any tree of your choice and paint in the scene
  2. landScap_3d_026

  1. Again press the Key 8 on keyboard to go back to the perspective view
  2. Press 6 on keyboard to see the textured scene
  3. Note: Now you will import an image as the background of the scene
  1. From perspective camera menus go to View > Image Plane > Import Image
  2. landScap_3d_028

  1. Brows the background of your choice from your image collection like sky or clouds etc
  2. Close the camera by zooming it

  3. my first animation




 

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